House Rules

Essence House Rule

Let’s say you take your Essence – 1 × 8/9/10 (for Solar-types, Celestial-types, and Alchemical & Terrestrial-types) x 10. That’s the amount of XP you have to spend on Charms to go up in Essence by a dot. Let’s give this XP total a fancy name. Enlightenment? Trascendence? Maybe each Exalt type should have their own name for this.

Anyway, with the current math that would mean…

Solars: Become Essence 3 when they have spent 80 XP on Charms, Essence 4 when they have spent 160 XP on Charms, Essence 5 when they have spent 240 XP on Charms, Essence 6 when they have spent 320 XP on Charms.

Celestials & Alchemicals: Become Essence 3 when they have spent 90 XP on Charms, Essence 4 when they have spent 180 XP on Charms, Essence 5 when they have spent 270 XP on Charms, Essence 6 when they have spent 360 XP on Charms.

Terrestrials: Become Essence 3 when they have spent 100 XP on Charms, Essence 4 when they have spent 200 XP on Charms, Essence 5 when they have spent 300 XP on Charms, Essence 6 when they have spent 400 XP on Charms.

Note that the initial Charms you gain at character creation count towards this XP total.

Also as a note; XP towards Combos, Knacks, Sidereal Colleges, Alchemical slots, etc. all count towards the XP total.

House Rules

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